

- #Skyrim sseedit disapperaed how to#
- #Skyrim sseedit disapperaed Patch#
- #Skyrim sseedit disapperaed download#
How is it possible for me to copy a record from one plugin "as override into" a new plugin without it creating an immediate conflict with BOTH of those two plugins?
#Skyrim sseedit disapperaed Patch#
#Skyrim sseedit disapperaed how to#
Please, can someone tell me how to handle this mess and make WB stop overriding my Add the Stats tag to your override plugin.

So I rebuilt my Bashed Patch and confirmed that it had recognized that my override loaded after the IJ plugin and therefore overrides it:īut when I went in-game, suddenly my gold had weight again! WTAF? I examined my entire load order with SSEEdit and found that WB had nullified my override, and I can find no way to tell it to stop doing that: I tested this in-game and it works just fine despite the fact that Vortex did not recognize the conflict between my override and IJ's perverse weight-adding record. After activating it, everything looked fine- the yellow font means "ITM but conflict winner" which is entirely accurate in this case: No worries, I added it manually and chugged ahead. For reasons unknown to me, SSEEdit failed to prompt me for permission to add Immersive Jewelry as a Master to my override patch, which it should have done. I made an override patch with SSEEdit to revert the weight of a Septim from Immersive Jewelry's 0.01 back to weightless, 0.00. No face values are modified - everything works fine.Hi- hope 2022 is treating everybody well! That group includes whether NPCs are protected or essential. Done, everything from "ACBS" group of values was restored. Then close SSEEdit and if it asks to save the file make sure that WICO's ESP is checked on the list. I recommend USSEP.Ĭlick OK and wait for the script to finish. You can choose either Skyrim.esm or Unofficial Skyrim SPecial Edition Patch. On the right side you can choose from which file it should restore the values for ACBS group. From the drop-down menu choose "Restore". Now you have to configure the small window. Right click NPC group and choose "Apply Script". Inside you will find NPC Non-Player Characters group. In the left panel open WICO - Immersive People.esp.

Press OK and wait for everything to load. Open SSEEdit and mark only USSEP + WICO files.
#Skyrim sseedit disapperaed download#
Go here and download "Automation Tools" package of scripts for TES5Edit (they work perfectly fine with SSEEdit): I did it myself, you can make it automatic with a SSEEdit Script. However you can VERY easily revert those changes back to original values (or for example to the ones provided by Unofficial Skyrim Special Edition Patch). Yeah, WICO marks A LOT of NPCs as Protected (only player can kill them) and some of them as Essential as far as I know (noone can kill them).
